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                                      TEMPLE CHAMBERS          9kbIf you drank too..


Chamber of Destiny:

The first stop on Sallah's temple tour is the "Chamber of Destiny." Inside, guests supposedly clear their minds, allowing Mara to peer inside and determine the gift they truly desire. Using a set of antique mirrors placed at the entrance to the chamber, guests can view other troop transports as they enter and pass through one of the three "gift" doorways inside: to the left, is the doorway to Knowledge of the Future, with the all-seeing eye to the future above. To the right, the entrance for the gift of Eternal Youth, water pouring from an enchanted spring ahead. At center is the passageway to Earthly Riches, with jewels and gold cascading from a lavish chalice. By the "power of Mara", one of the doorways will open and the vehicle is pulled mysteriously through. Unearthly music fills the chamber as the booming voice of Mara prepares guests for an experience that is not of this earth.

Hall of Promise:

Beyond the doorway of Future Knowledge is the "Observatory of the  Future " where, surrounded by a galaxy of stars, visions of events yet  to come are revealed by a mystical amulet. Promises of past youth are  shown through the passage to the Fountain of Eternal Youth, as  water-reflected frescoes depict visions of the native people drinking  from the mythical spring, regaining their former beauty. Within the  "Chamber of Earthly Riches," the great treasures from all centuries past have been stored and are now ready for the taking. At the end of each hall, explorers will notice a bright light drawing them nearer. Only as they pass by columns of snake guardians will they realize that the mesmerizing light is coming directly from eyes of the two-story idol of Mara. Having broken the one temple rule to: "Look not into the eyes of Mara," guests face the wrath of Mara as he rumbles to life, banishing them into the "Tunnel of Torment."

Tunnel of Torment:

Bolts of lightning strike through the veil of darkness and reveal a temple in turmoil as the once pristine architecture decays and crumbles all around. The awesome power of Mara has lifted the vehicle from the tour path and carries it through the air. Throughout the tunnel, everything seems to move with the explorers as their troop transport strains against the evil force that propels it forward towards the "Gates of Doom." Ahead, the gates have opened with an eerie green glow that fills the chamber. It pulls them closer with no hope of escape.

Gates of Doom:

A familiar voice is heard exclaiming, "You had to look, didn't you?" as Indiana Jones appears at the opening to the "Gates of Doom." Writhing against the evil forces at his back, Indy desperately attempts to hold the passageway closed, just long enough for these foolhardy visitors to pass. For a moment, as he closes the gates, the curse is broken and the vehicle drops back down to the temple floor. As the transport wheels spin for traction, Indy gives a few final instructions and motions towards a possible way out. "I ask for help and they send me tourists?!?"

Cavern of Bubbling Death:

     As in any great Indiana Jones adventure, the "way out" isn't as     easy as it sounds. Bumping down a set of temple stairs, explorers encounter the "Cavern of Bubbling Death." A twisted image of  swirling lava, fire balls and falling debris, the cavern has as its               menacing centerpiece a 45-foot-tall decaying skull of Mara. All           pathways inside this massive subterranean chamber lead to unspeakable peril. Other vehicles can be seen encountering terrors as they attempt to traverse a shaky suspension bridge high above a molten lava pit, dodge destructive beams from Mara's eye and encounter the hovering spirit of the deity while surrounded by glowing human skulls. As the troop transport enters the cavern, Mara fires a beam at the vehicle, causing the ceiling to crumble and fall into the flaming gorge. Turning quickly from this precipice, explorers attempt an alternate route through a side chamber.

Mummy Chamber:

Cadaverous corpses await fleeing guests as they venture into the "Mummy Chamber." Inside this ancient burial chamber, visitors will encounter many of the temple's haunted inhabitants. The transport's headlights illuminate a macabre world where "unworthy" past explorers and ancient native temple-goers have lived in torment for centuries. The mummified skeletons of those who gazed upon the eyes of Mara press upon the transport and fall towards it as guests careen through this hallowed chamber. A ghostly wind rushes up to 60 miles an hour and threatens to blow the expedition from its path. Steering clear of the mummy crypts, the transport swerves onto another cliff inside the "Cavern of Bubbling Death," just long enough for another look at their doom, and with a quick turn, speeds into a darkened ante-chamber.

Bug Room:

Entering a dark chamber, guests will sense danger as their tires cause an unsettling "crunching" sound. The transport's headlights, tracing across the stone temple walls, reveal a room teeming with all types of creepy crawlies, from tarantulas and scorpions to foot-long roaches. The bugs, having been trapped in the temple for two thousand years, scurry from the bright light and look for anything or anyone to carry them out. As the vehicle speeds to exit, bugs begin to drop into the vehicle.

Snake Temple:

The transport travels into a chamber where everything, including the floors, walls, and ceiling seem to be moving. Here, the guardians of Mara dwell, within the "Snake Temple." A deafening hiss fills the chamber as snakes dangle above and move below from enormous stone snake guardians. The voice of Indiana Jones(TM) can be heard exclaiming, "Snakes, why did it have to be snakes?" as the vehicle passes the tail, mid-section and finally encounters the head of a 100-foot-long King Cobra, poised and ready for the kill. With a split-second strike, the massive protector lunges towards the transport as it swerves out of the snake's reach.

Rat Cave:

Escaping the wrath of Mara, past explosions and bubbling lava, the vehicle quickly moves into the dark, dank dwelling of the "Rat Cave." Scurrying all around, ravenous rodents can be heard screeching and jumping onto the vehicle as it passes through the darkness. For just a moment, the explorers are trapped as their transport stalls and the scraping of the rat's claws on the metal transport quickens. With a sudden start the transport speeds forward, traveling under a rat-filled branch.

Dart Corridor:

Those explorers still aboard the expedition slow at the entrance to a seemingly harmless vine-enshrouded passageway lined with stone carvings of skeleton warriors. As the transport moves forward the familiar "clicking" of a booby-trap quickens the pace of the journey and moves guests frantically through the "Dart Corridor." Passing the ancient warriors, explorers must dodge poisonous darts and deadly spears that shoot out and across the transport's path.

Rolling Boulder Finale:

[Image]It seems like the adventure is finally over as the transport turns the last corner into a long, narrow cavern. Indy appears just over the vehicle's hood, hanging by a rope from an opening in the ceiling. He instructs the group on just how they should proceed if they want to make it out alive. At that moment, the final booby-trap is sprung, releasing an enormous rolling boulder that's heading right towards the vehicle and Indiana Jones(TM). As the vehicle backs up, in an attempt to flee, the guests realize there's no escape. The boulder gains speed and is only a few feet away as Indy motions for them to dive directly underneath the boulder. The temple floor gives way, sending the transport crashing to the chamber below.

©Walt Disney Company


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